These tests were completed using the following hardware: Core i7 920, MSI Eclipse SLI motherboard, Nvidia GeForce GTX 280 1GB, 3x 2GB Corsair DDR3-1,066 at 6-5-5-15-1T, Seagate 7200.10 250GB SATA HDD.
Publisher: Electronic Arts
We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded on the Harbor map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
For our testing, we set all the settings to High. Because of how intense the game is, we tested with both anti-aliasing and anisotropic filtering disabled at resolutions above 1,680 x 1,050 for the time being. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.
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MSI Eclipse SLI (SP1)
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MSI Eclipse SLI (SP2)
Frames Per Second - higher is better
Publisher: Ubisoft
Far Cry 2 is the latest first person shooter from Ubisoft, and while it continues the
Far Cry franchise that Crytek started in 2004, this game is built on its own in-house engine and has no association - other than its name - to anything Crytek has worked on or is working on now.
The game
uses DirectX 10.1 to improve anti-aliasing performance and quality. The improvements are made by reading the multisampled depth buffer in a single pass - something that was only introduced officially with DirectX 10.1. However, Ubisoft has also made the enhancements available to Nvidia hardware as well through a DirectX 10 extension.
We used a retail version of the game and the in-built gameplay demo set to Ultra-Very High settings under DirectX 10.
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MSI Eclipse SLI (SP1)
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MSI Eclipse SLI (SP2)
Frames Per Second - higher is better
Despite Microsoft's claims of improved graphics performance with Vista Service Pack 2 beta installed, we aren't seeing them in either
Crysis or
Far Cry 2 with a single GeForce GTX 280 in our test system.
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